Operation Bulwark Final Evaluation.

Having finished my project so far and completed the majority of my work and feedback I and to create a final evaluation of my project, how things went, what people thought and all the different techniques and ideas I worked on and created. I am going to be breaking this down into different sections and discussing how I thought each of these little sections went.

Comparing my final project to my proposal:

I think that my proposal is still very true to my final designs. I stated in it that I would be creating two new operators for Rainbow Six Siege and these would be Norwegian. This is something that I have stuck to very well and is what I have literally created. I then mentioned how for the project that I would be basing these characters off the FSK. Although I did some research into the FSK aside the weapons and uniform these two operators weren’t to true to life. However they look like they could definitely be a part of it all and I still think they slot in nicely. I also stuck to linking them to Norse mythology (Thor having an electric grenade and Goliath’s icon being a Viking Helmet.) I stated in the proposal that I would be creating fact files along with the operators eights, height etc but I decided in  the end to not include this. I didn’t want to clutter up the website and take away from the characters themselves and felt that overall the final product was better without it. Also with the way I ended up creating the two operators I didn’t feel it as necessary to ad height and weight as I presented this through the designs of the characters. I also decided not to create graphics for their guns as I simply modelled them onto the  characters. I believe it is much better to show than tell which is why I went down this route. Although I did post designs onto Reddit I have made my final thing on Wix as this is a great tool for making simple websites. I then put this on Reddit and asked for feedback on the way it ran and looked.

Context:

my context was a really great start to my project and I felt that it couldn’t have gone to much better. I chose a variety of different websites, images, characters and games to look into and built up a great collection of potential ideas. My first steps were mind mapping out ideas. I knew I wanted to do a project based on Siege and I felt this was a great chance to be creative. I used Coggle for this mind map of DLC ideas and thought of gadgets, countries etc. I also looked into Siege and the way they set out their website and the way their icons look so I could base my design on something like that. I looked into concept art and images which inspired me and these really helped influence my real final design. I think that the images I found were great and ended up helping out a lot. I also looked into colour and how it can really help change the way something is viewed due to reception theory and semiotics. I loved the idea of using a lot of blue to link to the ocean and snow and this was really fun to experiment with. In the future I may consider other colours to use which might work like yellow, red and others. Finally I also looked into past DLC operators to help inspire me and understand the way they are designed, why they are designed that way and what that means for me. This made the final designs fairly true to the game as I had learnt about their design process which helped influence mine.

Research:

I did a fair amount of research for this project, some primary, some secondary. Research is really valuable to educate and help me understand the way my project should be created. primary research helps me to rework parts of my project which aren’t liked, modify or add new additions to designs and help me know what I could do better in the future. From what I have received I really want to use a much bigger variety of colours and try to create something much more realistic. My final designs were really good and much better than the previous ones but still weren’t as ultra realistic as some people probably expected. Secondary research was really useful for gaining knowledge on areas I wasn’t to certain on. Examples of these are Affinity techniques, concept art, legal constraints, referencing and much more. for me personally secondary really proved valuable especially when it came to working on my designs as well as making sure I was aware of what I could and couldn’t do in terms of legalities. It also allowed me to reference photos and websites which again is important for lawsuits.

Goliath and Thor icons:

I was seriously happy with how these turned out. Due to my research on the operator icons in game they looked very realistic and really looked like they could belong in Siege. Thor’s icon was a great design, the massive coils of electricity making it chaotic like Thor as a character. The electricity also of course links to the Norse god Thor (the god of thunder) and I thought this was quite a clever touch. I also liked the colours I used, they were bright and glaring and I thought the background was a good choice of colour to. The Goliath icon was also really great. I especially liked this one because of the Viking helmet I added onto the design. I added a lot of different detail into the helmet to give it some character and the addition of the explosion was really great to show that he was tough and truly on the front lines. I liked the colours I used here but in the future I may make the explosion colours a little darker as they were very bright and out there even for Rainbow Six Siege. I think toning it down a little may help it fit in better in the project. I think the size of these icons also turned out really nicely and I am happy with the look of it. the community enjoyed them to and thought that they were really great which was awesome.

Goliath and Thor version 1:

My first designs which I came up were really disappointing for me. At first it was a real struggle to decide what went wrong but I eventually figured out what made these operators a bit of a failure. Ultimately this came down to the bodies of the operators. They were just not human and didn’t look anything like a person. I don’t think the final design was effective for either characters, especially Goliath. he looked very bland and boring in terms of colour for one. The layering technique does work but it just looked dull and strange on his model. His hands also looked really odd. They weren’t gripping the helmet properly and didn’t look real at all. The proportions were all off and didn’t resemble a legitimate hand. I wanted to improve this and work on it so I knew I want to restart the practical side anyway. Goliath’s helmet also looked really strange and I personally wasn’t to keen on it’s look. It looked more like a fish bowl than a protective helmet and for me personally I just needed to rework it. It also didn’t look very symmetrical and was fairly uneven which again wasn’t suitable. The beard also looked odd and I didn’t believe that it worked well at all. Thor was really strange. His nose for a start was seriously off. It looked really unnatural and didn’t blend into his face at all. It was far to cartoonish and i didn’t like its aesthetic. The mouth also turned out really strange. His teeth didn’t fit into his mouth properly and I disliked the colour and thickness of his lips. His uniform was also just strange. It didn’t look like a uniform a soldier would wear and was simply just a stripy top. The hand was ok and I ended up using it later for my final product. I’m glad I created these designs first as I could really reflect on them and the way they looked and then create new designs based upon these.

Thor and Goliath final designs:

These designs were 10x better than the previous two. They were more human, their proportions were more realistic, they looked cooler and capable of existing in war and looked powerful and intimidating. I decided to make these characters full body. I wanted the viewer to see their full body and all the different details and to give them a good idea of what the character resembles and hat they do in game. I also added backgrounds to these characters to add some more detail to their environment and the new map oil rig. Little details like shotgun shells on the floor or safety notices on the wall were really effective in adding character to the scenes. I also really appreciated the body shapes I created for this project. When putting time into the body shape and considering the anatomy properly I got a really great result and was so happy with the way their shape turned out. I tried to use a fair amount of blue in the project as this is often associated with snow as well as ice. It is also present in the Norwegian flag which I also added onto my designs. There is a massive improvement between these two designs and the ones above and I am really pleased with how it ended up going. They are so much more realistic, crisp looking (due to the outline) as well as more details such as the smashed window and railings.

Audience Feedback:

I was really happy with the feedback I received off the project overall. It really helped me to evolve and work on my project and the community really helped me to change elements and work on certain others. I believe that the audience feedback really changed my project and my vision and I’m very grateful for the Reddit community and their interest in my project. At first I created google forms to help the community decide the way the project went and what I would create. This was really effective to inspire me and get the opinion off everyone else. The development of my project really came down to the community such as colour, aesthetic, font etc. Reflecting on my work and what I had created was really important of course and making sure that the audience were involved was amazing and they really did help to shape the project and help me develop my skills and ambition.

Thor Feedback.

As with the Goliath operator, I also posted another post to Reddit asking for advice and to carry out a form on google forms as usual. It is fairly similar to the Goliath survey so I don’t feel there is a need to explain the questions but I’ll touch on the feedback I received. I managed to get 26 responses overall which I was really happy with and felt that this was a great amount. This first question was similar to the other one I asked and is a simple graph which the user cold answer. I got some smaller number of people who didn’t like the design built for the most part everyone seemed to go from the 7-10 mark which I am really happy about. Although a very little distance between first and second the majority of people (5) decided that Thor was an 8 out of 10.

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Next I asked if the community enjoyed the colours that I used on the operator. This response was great for me and I was very pleased with the result that I received as 85% stated they liked the colour scheme that I used overall. A few people said they didn’t like the colour scheme however.

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I then asked whether people would like the idea of his gadget. Most people said they would which was great for me as it meant that he had been taken in well. I think the reception was much better for Thor as a character because his gadget sounds much less overpowered and most likely more reasonable for the game. I think Goliath’s could definitely work but there would have to be a lot of balancing etc.

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I wanted to ask what people thought about the background I created for Thor as I wanted to integrate the oil rig into the design. This was fairly important I thought as it meant that I could add some additional detail to my project. I’m glad that people like the background I created and am personally happy with how the rig turned out.

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As with the previous survey I asked them an open question to finish everything off overall. I chose a selection of responses and I’m happy with the verdict of the people. there wasn’t to much detail but I wasn’t to bothered as I wasn’t expecting much. However some of the responses were great and the responses are really great for me to read as I feel like the hard work has paid off. Most gaming communities are fairly harsh and I was pleasantly surprised to see how well the feedback went for both characters. I am grateful for the community and their help with the project so far and am really glad they like what I have created.

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More DLC analysis.

Very recently a brand new DLC was released for Rainbow Six Siege and brought two new operators, Watson and Nøkk, one attacker and one defender. It brings many new options and changes to the game as well as changing up the current meta in the competitive world of Siege which is fairly important due to how serious the game is taken by many. This season Siege has changed a few elements of their website and have altered and added some things to add detail to the story and characters they have created. Something I really appreciate is them writing quotes from other operators about the new characters. This helps to establish them as a team and lets us know how close they all are to each other. The first thing we see when viewing the website is the clear image of the first new operator Nøkk. she is a very stealthy operator which is why she appears to be shrouded in fog to show us she’s mysterious and creepy. We almost view her as a phantom or ghost due to her appearance such as the flowing chainmail mask covering her face, her thin clawed hands, contorted body. She’s really effective in telling us about herself through just a simple image and it’s really great as without any story or video we already feel we know a lot about her.

The second new operator is also clearly shown on the website with his icon, name and what role he plays to make this clear to the audience. Reflecting on my project this is something I probably should have done earlier on to make everything easier to understand.

Goliath Feedback.

After finishing my design for Goliath I have created a post on Reddit to encourage people to giver me feedback through a survey on Google forms. I managed to gain 29 responses overall which I am personally very happy to see and I am grateful to see this reception. The post I created as fairly simple:

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I then created a survey building up around the character and the details present to him. I think that he looks great personally but it was important people thought the same. The survey I created to ask people about is below. Due to time I asked  mostly closed questions but my final question allowed whoever is answering to add any thoughts from their own mind:

The response towards the Goliath was really good and the first question I mostly received great feedback on. Most people answered with 7, 8, 9 or 10 with some lower responses by others. But overall people like the look of him and what I have created. The average was around 7 or 8 which is brilliant and I am proud of this result.

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The next question was what people thought of the colours I decided to use on the character. I chose blue as previously I mentioned that it is a good colour for naval combat. I made it darker as this was to blend in during the night time to make him a little more stealthy in a way. People overall really liked the colours used and the percentage overall was great and I was happy that people enjoyed his look and my colour palette.

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I then asked about what people thought about the gadget in general and if they thought it’d work well in the game if it was possible. Although the majority said they would like it as a concept many people stated that they didn’t like the idea. I think to most people the idea of what is effectively a juggernaut suit wouldn’t really work but in a game scenario there are definitely ways to make it work.

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The final question I asked which was closed was what people thought about the battle damage on the suit. It is a clear part of the design and is quite significant overall in what I have created and i felt it was a great approach to my final design. Amazingly (and this was great) 100% of people said that they loved the battle damage and thought that it was a good approach.

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Finally, I asked what people’s thoughts were on the project and their final thoughts. these were again all fairly positive but I got less responses overall on this one as people didn’t answer it. In the future I will most likely make this a compulsory question so that people are forced to answer to increase my answers collected. Overall I am really happy with the design and think that the community agree with me as well.

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Wix website update.

For me personally as much as I appreciated the effort that I put into my first rendition of the website it wasn’t quite what I was looking for and I wanted to change the way it looked. Some of the images were hard to read and the color pallet was a little off.  I thought it was far to bright so I changed some images, the layout and the colors used. The first thing I did was change the background of the title page. Although mountains do in some ways represent Norway they don’t represent my project and it’s purpose overall. Instead, I have decided to use an image of an oil rig as this of course is where the DLC is set. This looks much better for the project and the colors of blue are still present. Of course I also changed the color of the text box to black and made the text white as this is what Rainbow Six Siege typically do and I want to stick to their style as best as possible.

OIl rig

I then changed the layout of the second page. Previously it was to cramped and some of the images were cut off. You also had to scroll to read more stuff and this may have meant the reader missed some information. To make this easier I made it so that the icons and map were all displayed clearly on one black page which meant that all could be read at once. I much prefer this look and think it’s much more organized.

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I then changed the look of the operator screens. To do this I made the background black to start out with as Siege is a dark game and this color suits the mood better. I also made the text towards the top so they can read the backstory before looking at the operator. This gives them a better starting idea of what the character is capable and why they look the way they do. I also made the font white.

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Goliath revamp production.

Again I wasn’t happy at all with the look of my original Goliath design and for me personally I wanted to re design. In my opinion the new Goliath is 10 times better than my first approach. There is much more detail on the character and the background is much more effective for the audience. I think this new design represents my aspirations for the project much more and I appreciate what I have done. I started this project by again creating an outline. I wanted Goliath to look confident and powerful and represent fortification. I built his pose around this, strong, steadfast and broad to make him look as purposeful as possible. He looks very imposing and large and that’s exactly what I wanted. I went for a fairly strong build on this character as in his backstory he is a body builder.

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I then started the armour plating on the shoulders. I wanted him to look bulky and make the armour look thick. I used the rectangle tool and eclipse tool to create this effect and he looks great. These shoulder pieces look like they could soak up damage. I also wanted his head to be protected by these side panels to make him very formidable and tough. I simply used the rectangle tool to create this.

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I then made a bit of a jump from this stage to the next. I chose my colours for the Goliath suit. I did this for several reasons. The darker colours are to blend into the ocean and the darkness to add realism and make him useful. Making him green or yellow would be a stupid decision for fairly obvious reasons. I started work on building this character up. I started placing colour onto this character and added bulk to him by creating this back panel behind his head as well as the helmet. As used in my original design for Goliath I used a layering technique to build up his visor to make it look as if it was glowing. I also placed the word Kjempe on the left shoulder which means Giant in Norwegian as this is what the suit is called. Having it in black makes it clear against the dark colour.

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I then created the arms by using the pen tool. This was a very simple job and it wasn’t to difficult. I made a little gap between each armour plate as this allowed his dark clothes to be revealed underneath.

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I then started adding some battle damage to the arm overall and felt that it was really excellent. To do this I used the brush tool to draw the damage onto the arm and make these little cracks and dents and thought that it was effective at presenting damage. I also added a shadow effect to the armour plates beneath each joint and used varying levels of darkness to lighten these shadows towards the end. I love this effect and think it is great. I also added mud to the suit to make it look worn out and used as well as adding some additional scratch marks to the design. I also created his fists. I made these very bulky and big to male his armour look large and well built. These large gauntlets look powerful and make Goliath a Goliath.

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I then added the detail to the other arm in the same way, using the same colours and shadow techniques as well as applying the damage. As another step I created the fingers on the gauntlet by simply drawing black lines onto the gauntlets.

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Next I started work on the legs and torso.  I built this up in the same way and made small grooves into the armour to again represent joints in the plates like the way knights used to look. This was especially important on the legs as I wanted them to clearly look like separate pieces of the armour. This was to make him look like he was mobile and capable of actually moving which of course was important for being part of  special operations force.

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I then added some more details in a large area as well as working on the background of the design. The first thing I did was create a shotgun for the Goliath, specifically the Binelli M1. I made sure to base it off the actual gun by copying an image of Google from memory.  then created shells by using the rectangle and eclipse tool. I personally liked the way these looked and used red and yellow for the shells which I then placed on the black shotgun to add some variety. I also and copy pasted the Norwegian flag from Thor onto Goliath’s chest to let people know who he clearly represents. I also finished creating his legs. To do this I created the pen tool for the design aside the knees which I built with circles to make them look like joints in the armour. The rest of the legs were simple to make and there isn’t much more to say about them. I also added some bloody handprints to Goliath. I wanted there to be a dead man on the floor and the handprints looked very intimidating and made him look scary. I also made the background grey as I wanted to make it look like he was inside a room and then I started work on the window. This was really fun and I loved the final design. To do this I created a rectangle shape and then ,multiple triangles using a light blue colour to look like glass. I placed these onto the window frame and made it look like it had been shattered and broken. I also addd rain to make it seem as if it was raining outside to add some dark mood to the image. I also added used shells to the floor of the room for effect and additionally made smoke plume from the barrel of the shotgun to make it look as if he had just fired it. I also added shotgun damage to the chest by using black circles to make it appear as if he had been spattered with buckshot. I also add some blood detail.

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Next I added more detail to the window and used the brush tool to create smaller glass shards in the window just to add some minor detail.

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I then created a cabinet in the room to make it look like a office room. This resembles one quite well. I just used multiple different coloured rectangles for the cabinet such as the handles and the storage units themselves. This detail was simple but really effective.

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i then simply created smaller glass shards and placed them onto the floor in different locations and finally created the dead man on the floor. To do this I created some leg shapes by using the brush tool as well as a pool of blood onto the floor using the brush tool once again. I went for a darker colour for this blood and appreciate it’s look. I also added a light to the top of the room. To do this I created rectangles of yellow as well as building up a few yellow colours overall. I then used the rectangle tool to create small supports from the ceiling on the light.

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For the next step I worked on creating more shadow, especially on the plates on the face. As the round shapes are actually meant to be positioned behind the helmet piece I wanted to make this shadow present to people din’t think they were pat of the helmet as they weren’t. To do this I built up colour in different levels. I also drew some additional dirt onto his design.

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Next I added some additional detail to all the bullet holes on the body. To accomplish this I added some yellow and orange circles to the holes and made them seem like they were slightly charred and warped by the power of the bullet. This helped improve the design a fair amount I think and you can see it quite clearly in the later product.

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For the next step I added some blood to the hand designs. I wanted them to look more realistic and I thought that to accomplish this I would make these bigger and more bloody. I also added some different shades of blood as well as onto the floor just to add some variety in the colour palette overall. I also wanted Goliath’s face to be visible to the viewer and I had a great idea. To do this I painted over the helmet with a flesh colour and drew his face onto it, as if the mask has been damaged. this is to help show that his armour is hard to break through but it is possible and this helps to reflect that. I also drew his beard on by using the same technique as with the previous Thor. I did this by painting on different colours of grey in different thicknesses to present the look of age. I also tidied up the blood and mud on the suit to make it look more realistic and real. I also added a slight shadow underneath the desk to make it appear more realistic. To do this I made a black rectangle and lowered the opacity later to make it look as if it’s dark under there.

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In this step I first of all added lips to the design which you could easily see on the face and I appreciated this little detail. I then added the classic border to the design by using thinner orange borders around the edge and a much larger one at the bottom of the screen and added my gamertag as usual. I appreciate this look and it fits in nicely to the piece and I feel that this works really well for me. Rainbow Six Siege is a game which I really love and this border really helps to present it. 

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As an extra addition I placed outlines across the whole of the design to really help make him pop out of the screen at the viewer. It looks much better and gives it a lot of character than if it did without it.

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Finally I got rid of the snow on his shoulders. At first I was going to have him outdoors in the snow but then decided that putting him on the oil rig made a lot more sense to show off a tiny part of the map. I then replaced the snow with mud to make it less plain and dull and of course gave it an outline to finish of the design. I am really happy with the final look of the design and believe that it looks much better.

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Thor Revamp Production.

After deliberating many times on my original designs I have decided to change the design completely. For me personally my final results were great and I was very happy with the final design however there was one issue. It just wasn’t realistic enough for Rainbow Six Siege. It appeared very cartoony in it’s approach and I feel personally that it isn’t quite up to scratch. To counter this I decided to restart both of my characters and went for a much more scenic design. In this new version, Thor looks much more real and human like. I feel that the new design and my idea of creating him as a full bodied character very much. Having the ability to see Thor in his full appearance makes him much more interesting. Before Thor’s body was much to large and didn’t really look like an accurate human being.

To start this project I created by creating an outline, using the hand shape which I used on my original design to form the body for the new Thor. This look worked well. He looks lean and slender which of course are great attributes for a shoulder and I am really grateful for the design I came up with. I wanted to work hard on this new character so a fair amount of thought went into his new look. This outline worked well and I feel accomplished with it. I later made some adjustments to this with the node tool and feel it looks much better overall in the final design. It was surprisingly easy to make this based upon the books I’ve read and looked into. I sculpted the hands by considering how a real human works and the body I created by thinking about a soldier and their appearance. I thought of a strong, powerful and fit character with a muscled physique and this is the look I went for.

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The next step I took was to begin working on his legs and his outfit. To suit the climate that Thor is in I wanted to create a camouflaged pattern onto his pants. However I didn’t want to use the classic khaki colours as he is in a snowy and watery battle zone. To make it much more accurate I used a palette of blues and whites as this is what is used as camouflage in snowy climates.  I also started to add some different details to the character. I made a helmet using the pen tool as well as the rectangle tool to make it look round towards the top. I added a chin strap to this by creating a black line with two rectangles to make it look like a clip. I also created a strap across his chest as well as I wanted his gun to be slung over his shoulder. I also built a belt across his waist and on this I added two magazine clips to show that he was organised and prepared. I also added a circle as I wanted Thor to have a spare grenade on his belt as in game he would have 2 of them so I thought it’d be a good idea to show that on his character.I I also coloured in his boots with black as I wanted him to be wearing combat boots. 

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I then started the legs by creating a solid light blue colour. I then began to add some different colours to the design in random locations across the legs to make it look camouflaged. I added some darker and lighter blues and then finally finished it off by drawing white around the areas which hadn’t been touched. I think this final result works well and it looks very true to life.

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the next step was to add colour to his upper body. As he is a soldier I need to create a bulletproof vest on his body as well as making his top the same blueish colour as I did before hand. Of course this was to add more camouflage to the design and make him blend in with the environment. To make the body vest I used the pen tool to create a outline around the body and then made two straps coming from his shoulder area. This look was effective and I thought the proportions were great. I also added a circle and lowered the opacity to add as a shadow but I later removed this as I turned the background into a portion of the map.

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I then added some detail to the vest. To start this process I created a Norwegian flag and placed this onto the vest in the right corner. This looked really great and I personally thought that this detail was important. Not only did it break up the colour of the black vest it also showed the viewer where he was from which was missing from the previous design. I also used a dark green colour to add some minor detail to the vest as it looked very plain. I created some pockets and lines across it to make it look like kevlar.

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The next step was working on the grenade itself. I used my classic stroke technique to add a variety of colours to the grenade and make it much darker this time around as if it wasn’t activated yet. Towards the bottom I made it lighter as I felt that the energy source would be towards the bottom of the grenade. This layer technique was brilliant and as usual I thought it was super effective.

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I then added a grenade to the built by carrying out the same technique as the other one. I used the same colours to make them look as identical as possible. I also coloured his hands in with black to make them seem like gloves and began to colour his skin in. I made this fairly light but I wanted him to have some colour to him as he had spent so much time on the ocean, battling winds, rain and storms. I also removed his ear as I felt it was to big and didn’t look right on the design. I also removed the weird spines from the back of his leg on the left and smoothened it out to make it look much more realistic.

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Next up I started work on his face. The first step I did was create a visor for his helmet. This is fairly common on soldiers helmets to protect against weather, shrapnel and even bullets. I added this to his appearance. I also started work on his mouth. I wanted him to look very mad and quite sadistic so I gave him a very wide smile. I added some rough teeth of various shapes and lengths as again I wanted him to look fairly mad. Once I created his mouth I drew over the lips to smoothen it out at a later date.

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I then began to make Thor’s facial hair by using the same technique as I did with the previous Thor design. This was to layer up 3 different colours onto his face. I chose to do a grey face as I wanted both operators to be fairly old.

Although a bit of a time jump I then created a background for the design.i wanted to make it look as if Thor was posing on the oil rig map and I felt it would make the character much more interesting. I started by making a dark blue background to make it look like the night time. I then created a railing by using a selection of rectangles as safety is key on an oil rig and I needed a protective barrier. I also created a large pillar with a sign on. I made it red as commonly they are to draw the eye to people. It was quite amusing I thought as it states to wear safety gear and Thor is wearing a bulletproof vest and helmet. I also added the orange border as is seen in the game and my gamertag at the bottom. I later made the font white.

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I then added lightning to the design. This first design I felt was really poor and I wasn’t happy with it. It was to cartoony and bulky so I later replaced this with another design. O also added some shadow to the pillar and the posts. I loved the layering I did on the pillar to look the bottom look dark but I later deleted the black shape at the bottom. They didn’t look great and I didn’t think they were to suitable overall. I also aded grating to the floor of the rig by creating rectangles and combining them all together. I then copy and pasted this design across the rest of the floor. This was to add some more detail and make it look much more interesting. Of course I also added some rain to the piece to make it look chaotic and wild. I did this by simply drawing grey lines with the brush tool.

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I then added several little changes and details. I first drew a black outline around both grenades to give them more depth and a solid look. I then changed the colour of the magazines on the belt to black as well as his gun as they were not coloured correctly before. Black is a standard colour that is used often so this is what I used. I then created the new lightning by drawing thin white lines with the brush tool and used the outer glow tool to make them light up. This was to show that Thor had arrived and was ready for battle! I also adjusted the shoulder strap on his vest as it wasn’t really directing towards his shoulder, more his neck. I also tidied up the pillar to stop it overlapping onto the sky.

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My Wix Site.

For this project my chosen form of media is Wix. Creating a website is great as you can simply paste this to any form of social media for critique and for sharing to the community and world. This was really simple to create and I found the process really enjoyable. I had never used Wix but I discovered how easy it is to use and what is possible when using it. I really appreciate the final look of the website and feel that it looks similar to the way Siege portrays their DLC’s. For the first page of the website I simply created a title page with a large image of some snowy mountains in the background. This was really effective for the DLC as it immediately lets the reader know where this DLC will be set along with the climate and country. I created a simple headline for the title as well to let the reader clearly know what will occur in the DLC such as the map, location and two new operator names. This helps clearly define what the project is in a very simple way. I also used the Learn More button, linking it to the next page on my website which I will discuss soon. The font I used here are also very similar to the one Siege uses whilst not a direct copy which prevents any legal issues. i am happy with the title page and feel it is very effective at setting the scene.

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The next page I named Welcome to Operation Bulwark and simply lists the new additions to the game such as the two new operators as well as the new map. Each has their own simple description to let the reader know what they can do and this list format is really effective as it is used on the Siege website commonly. I used the two icons for these operators on this page to allow people to understand what they represent without giving to much away yet. I also placed the map design onto this page as this is another thing that Siege do on their website. The layout looks great as well as the colours here and I think it is a good look.

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The next step was creating a simple biography which gives a small breakdown of the operators and what they do in game. The first one I created was Goliath’s. This was fairly simple. I uploaded an image of Goliath to the left side of the page and wrote a little paragraph about him, detailing his gadget, overall look and what he’s about. I also obviously placed his name on the top of the page. I went for a simple colour scheme so the text and image were much more visible and were the first thing you saw.

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I then did a similar thing for Thor. There isn’t to much else to say about his page as a whole as it is very similar to Goliath’s. However I like the final look and feel that the website has gone really well. In the future I may experiment more with colours and layouts but as of right now I am happy with what I have created.

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https://jacksadler7.wixsite.com/website

 

 

Goliath Operator Production.

I started this operator in the same way as I did in the other one, creating a orange border effect as in the other one. I made it a little thinner as I wanted to add more detail to this operator screen. I also used the same effect as I did in the other operator artwork and put my gamertag on the border to resemble the real game.

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I then created began to create the shadow effect. To start this out I used the pen tool to create a black background which was very simple. I would later turn down the opacity to create a shadow effect.

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I then constructed another shape and made this slightly lighter to blend these shadows together. This looked really good in the final design and I am glad with it’s final look. I appreciate the effect of these two shadows as they create a border in the centre which looks very interesting and breaks up the two colours which makes it look more real.

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I then added a little more detail by creating some more colours and lowering the opacity on these to make some lighter and darker shadow. I also added some more shadow to the design just to add some more minor detail and the final effect is great.

The next step was to draw the arms/hands of my operator as these would be clutching the helmet of the operator Goliath. To start this out I attempted to draw a free hand hand and arm shape and it actually went quite well. The fingers are a little off but for the most part it looks quite good and I am pleased with this design. I used the pen tool as well as the node tool to create smoother shapes so the hand looked more natural.

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The next step was to start adding some minor detail. To do this I created some knuckle shapes on the knuckle areas. This was to give off the effect that Goliath was wearing some tactical gloves with hardened knuckles for protection and punching. Although simple these added some detail to the design and I appreciated the final look.

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I then added a simple fill of blue to the wrist. I wanted to add some blue to the design to link to Norway and their snowy climate etc. It would also be useful as it would prevent the design from being to mono colour and would add some lighter tone to the design which was important for me. By creating this background I could layer on colours later without any white showing through. This blue allowed a solid base for the arm and it was effective.

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I then added some layers of colour to the design using my standard method of layering them on top of each other. I started by adding some darker colours from the top of the wrist and added lighter colours towards the bottom. This is because in the final design they would be turned to the side so the light would be shining onto the underside. This is below. I also began to colour the hands in using a selection of brown colours. Again this was to contrast some colours together and add some additional detail. I didn’t want to make these gloves black as I didn’t think this would be interesting enough for the design.

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I then added some additional details to the knuckle area by creating some bonus circles and features to the gloves. I thought these looked good and am happy with the result. I also added some brown on top to ensure that I strayed away from linear blocks of colour and created something with a little more detail.

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Below is the order of events which took place when colouring in the hand and the sleeve. I placed these into a little compilation to showcase the process that I went into. However to easily sum it up I started by simply layering the colours over each other, slowly upping the brightness of said colours towards the bottom of the wrist.

The next step was fairly simple. I created a simple circle shape by using the pen tool along with the node tool to smoothen it out and make it appear much more natural in it’s appearance. Then I coloured it in grey using the fill tool. I chose this grey as it wasn’t to dark and was light enough to be seen without being to in your face. Darker colours mean more to me as they present a more mature game. I then copy and pasted my hand design on top of the helmet to give off the illusion that the hands were gripping it.

For the next step I used the rectangle tool to create a visor shape. I wanted the helmet to look big and bulky so I made the visor fairly small. Next I coloured this visor in blue to represent energy and to brighten up the dark helmet. This created a good centre piece for the design.

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I then used my classic layering effect using the brush tool to make the visor look more realistic as if the sun is shining off of it. This white effect was wonderful and I am very grateful for discovering it.

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I then began to create a beard on Goliath. To do this I used the brush effect and picked a suitable grey colour for the beard and began drawing it on. I did this to create the effect that the beard was coming out from underneath the helmet as he takes it off. It wasn’t difficult to create this effect.

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I then constructed a glare effect off of the visor by using a circle of white along with several triangle shapes. This makes it look as if the sun is shining off of the visor. I also used a Gaussian blur on the visor and this was really effective to make it look more like real glass. I also drew additional grey streaks onto the beard to make it look much more real and lifelike. This also helps us establish Goliath’s age.

I then added smaller rivets onto the helmet to represent screw holes. This detail is great overall and adds some minor greebling to the helmet.

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I then began to build up the colour on the body of Goliath with the same layer as effect.

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My next step was to add some effect to the body by drawing on some body straps like on Thor. However these didn’t really fit to well and I wasn’t keen on their final design overall so I chose not to add them.

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I then used the same layer effect onto my helmet design by using a brush tool. This made the helmet look much more real as well as effective for conveying my character. Screen Shot 2019-05-14 at 10.01.00

Finally I added a collar design to the helmet. This was a great detail for me as it added some more interesting shapes to the design and also made him look very knight like. I really appreciated this look as it makes him seem like a protector of the people, brave and loyal. I made two separate collars and layered them over each other to make it more realistic overall. I used a lighter colour for the outer colour as this allowed the design to look more pleasing to the eye and not flat. I didn’t layer up this design as I felt it was pointless overall and wouldn’t add to much. To counter this I left it alone and felt it was good enough to keep the way it was.

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As one final little detail I created a circle shape and placed it behind the visor, lowering the opacity. This made it look like the top of his head is visible through the visor and I feel that this looks great overall. I am really happy with this operator and feel as if he really represents a strong and powerful warrior with an effective gadget and look. He also looks fairly old which is an effect I wanted. I am really happy and think he looks great.

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