One of the most important elements to Siege is the maps. It is vital to the game to understand these maps and their layouts as well as knowing where the defender cameras are. These cameras are dotted all around the maps and allow the defenders to see attackers on them and then gain intel on their position. It’s up to the attackers to learn where these cameras are and shoot them to avoid the defenders understanding where they are.
At the start of each round the attackers pick a point at which they’ll attack from and these range from 2 spots to around 4/5. This allows them to make tactical decisions depending on where the objective room is and means that the defenders do not know where the attackers are coming from. This is really important for the attackers and each out of the 5 on your team can choose where they start. An image of this selection screen can be seen below.

Rock Paper Shotgun. (2019). Attacker spawns example.. [online] Available at: https://www.rockpapershotgun.com/2018/07/18/rainbow-six-siege-villa-map-how-to-defend-and-how-to-attack/ [Accessed 14 Mar. 2019].
Just like the attackers, defenders also decide where they wish to defend. Every room they can choose is unique in the game, some having more doors and windows, some having more destructible walls, some having hatches in the ceiling which attackers can shoot through, some with multiple rooms an little cupboards and closets and of course all of them have their own designs. Defenders need to consider where they defend and reinforce, where they place traps and special cameras to resist against the attackers.
Rock Paper Shotgun. (2019). Defender Spawn Examples.. [online] Available at: https://www.rockpapershotgun.com/2018/07/18/rainbow-six-siege-villa-map-how-to-defend-and-how-to-attack/ [Accessed 14 Mar. 2019].
As mentioned previously it is vital that I begin to think about my room ideas and what the map could look like. I want to design a sort of Viking Museum map for my project due to my theme and it would suit the map roster really well I feel. I need to begin thinking of room names for the map, it’s actual look and how it could work in game as this is important as well. Although I won’t be creating the map in game I need to make sure that the rooms are well thought out regarding size and their presentation.
The best way to become a great player in Siege is to learn all the maps in and out as this allows roamers (defending operators who hunt down attackers) to easily outplay and outmanoeuvre their opponents. This is why map design is so vital in Siege as all 22 maps (aside a few I dislike a lot) all are unique, balanced and fun to play on. I need to make sure that the layout and aesthetic is exciting and need to ensure to ask the community how they’d feel regarding it. I will create a mind map for potential map ideas soon.