Although only a little detail I felt that as part of my project it was important to think about all aspects of the operators and their designs. In Siege, there is a system named the speed and armour system and all operators in the game have their own amount of speed and armour. Both of these statistics are ranked from 1 to 3 and each operator is different. Although fairly obvious the higher your operators speed the faster they can move whilst the more armour you have the more bullets you can take before you die.
Speed operators are often used for aggression and rushes, allowing them to quickly manoeuvre around the map. They are also very useful for flanking as they can swiftly move from one position to another very easily which is highly beneficial to confuse enemies. As of right now, the community believes that speed is much more viable than armour due to several reasons and a lot of operators are often much quicker than more armoured.
Armour allows operators to take 1-3 extra bullets before they die which although doesn’t sound useful it can be very helpful in many situations. The majority of the time high armour operators will stay in objective rooms as they are much more durable in fights. However due to their extra weight these characters are much slower and also much louder. Due to how important sound is in Siege this can be a massive disadvantage and this is mostly why many people believe higher speed is much better.
2 armour, 2 speed operators are operators who have a blend of the two, they are still quick but are able to soak up a small amount of damage before they fall.
To provide evidence for this I found a helpful chart on the SiegeAcademy reddit page which provides people with the damage resistance that armour provides. As the max health in Siege is 100 (unless altered by either Doc or Finka who can boost health for a short while) it usually takes around 4-5 bullets for your death. As we can see from the post, 3 armour operators can block 1-8 damage overall which can actually be extremely useful at points in the game. This can be seen below:
Reddit.com. (2019). How much of a Difference is 3 armor vs 1 armor : SiegeAcademy. [online] Available at: https://www.reddit.com/r/SiegeAcademy/comments/7xq650/how_much_of_a_difference_is_3_armor_vs_1_armor/ [Accessed 12 Mar. 2019].
the post also mentions Rook, a defence operator, who places down armour pates which as can be seen helps to resist against even more damage than usual. he is very popular in the game and I enjoy playing as him a lot.
For my DLC I feel that both operators have to be 3 armour as personally I don’t feel that there are enough in the game and as I plan on pursuing the idea of a Norwegian/Viking theme heavy armour would make sense. Higher armour operators have a place in the game but they are often overlooked by higher speed as in most situations they are better to use however I think that it is time to add more into the mix of operators.



